Last Updated June 29, 2006
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MOVEMENT / ACTIONS
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Heavily
Armoured
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2 a.p's
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Lightly
Armoured
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3 a.p's
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Mounted
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4 a.p's
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Firing a Long Bow
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1 a.p.
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Firing a X-Bow
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2 a.p's (can't save a.p's)
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Firing a Hand Gun
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1 a.p. rest of 2 turns to reload
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Move 1D6 inches
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1 a.p.
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Wounded
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-1 a.p.
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HAND TO HAND
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Peasant
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5
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Sgt
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7
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Knight (can fight 2 opponents no
deduction)
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10
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|
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Wounded
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-2
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Mounted using a Lance
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+3
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Outnumbered
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-2
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Fell off horse this turn
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-2
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SHOOTING (1D20)
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Peasant |
4
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Sgt |
6
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Knight |
8
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Wounded |
-2
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Shooter Moved |
-2
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Target moved or under Light cover |
-1
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Target behind very heavy cover |
-2
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Target mounted |
2
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Long range (>12") |
-2
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Above applies to all firearms,
which all have a maximum range of 24" and close range of 12" |
Unmodified roll - hit nearest bystander |
19
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out of ammunition (Not first turns firing) |
20
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TURN SEQUENCE
- Draw
Cards for each players "Battle"
- Then
Move
- Then
Shoot
- Then
Melee
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When cavalry are shot at the horse is hit on a 1-3
and the rider on 4-6. |
In Hand to Hand combat the attacker chooses |
If cavalry or their horse are wounded they fall off
the horse on a 1-2. |
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DAMAGE TABLE (1D6)
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1D6
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Lightly Armoured (+unarm Horse)
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Heavily Armoured
(+Heavy Horses)
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Full Battle Harness
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1
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No injury (Retreat 2" HtoH)
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No injury (Retreat 2" HtoH)
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No injury (Retreat 2" HtoH)
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2
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Wounded
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No injury (Retreat 2" HtoH)
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No injury (Retreat 2" HtoH)
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3
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Wounded
|
Wounded
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No injury (Retreat 2" HtoH)
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4
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Dead
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Wounded
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Wounded
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5
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Dead
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Dead
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Wounded
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6
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Dead
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Dead
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Dead
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DAMAGE TABLE MODIFIERS
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Longbow
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-2
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Peasant Weapon
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-2
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Cross bow
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0
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1 Hand sword or Stout spear
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-1
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Hand Gun
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+1
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2 Handed Sword, Poleaxe
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0
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Lance
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+1
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