Last Updated April 8, 2007 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
TO HIT
Roll 1 D12 for Computer stabilised tanks (IFC) & LMG's on Small Arms & Auto Grenade Launchers.
Roll 1 D10 for LFC equipped tanks, and all other categories not mentioned elsewhere.
Roll 1 D8 for Tank guns with basic targeting or 12.7mm - 14.5mm HMG roles on autocannon line.. (IF firer is of low skill use a dice one smaller, any rolls on a D6 instead of D8 can still hit over 20", must now get a 6 on D6 followed by a 4,5,6 on another D6)
IF an ATGW is fired from 10" or greater and target has not yet moved Roll 1 D10. If 6 or greater is scored the missile is spotted. If cover is within half a move the target may "Duck"and the missile misses. If target spots missile then may fire Smoke dischargers (once a game) if equipped with them. The missile then automatically misses unless the firer is using TI or a laser designator (common in western armies).
Tanks get extra shot as D8 on autocannon for hmg
If an ATGW target moves to closer than 5" during turn you may count it as the 5 - 10" category.
TO K.O.
(+?) Is if Tanks or APC's are reactive armoured
Roll 1 D12 for Nato 120mm gun and Hellfire ATGW + Plane & Heli Autocannon (plus count side aspect)
Roll 1 D10 for Nato 105mm & Soviet 115mm - 125mm as well as all other non tank gun categories (Auto Grenade launcher counts D10 Autocannon.
Roll 1 D8 for Nato 76-90mm and Soviet 100mm or less & 12.7 - 14.5mm on Autocannon + recoilless rifles on jeeps.
Roll 1D6 for Soviet 73mm LPG on BMP1's
Failure to KO any vehicle or inf. by a score of 1 or 2 leads to it being Neutralised. A half sized weapons team that is Neutralised is KO'd instead.
AREA FIRE
Takes three turns for salvo batteries to reload.
Rocket pods have a max range of only 20". Double above dimensions if firing smoke. Starshell has a diameter of 20", both arrives at the end of the turn and lasts the entire of the following turn.
(51mm Mortars in groups of 3, 81mm in 2's)
MOVEMENT
AA, ATGW and infantry troops can only move or fire, all other vehicle weapons and ALL Helicopter weapons including ATGW can fire THEN move. It takes half a turn for infantry to embark or disembark from APC or Helicopter.
SPOTTING
Roll number above or greater using 1 D10. If target is in smoke cannot be spotted unless using thermal imaging, (TI) then subtract one from your dice roll.
IF at night subtract one from your dice for (TI), move one column right if LLTV etc. and two columns right if no night aids at all.
Each platoon spots once - if enemy spotted whole enemy platoon is spotted by whole friendly platoon.
Helicopters / Planes gets two spots at different targets.
MORALE
Dice if any element KO'd. Throw 1 D10 dice per platoon (D8 for recruits, D12 SAS Spetsnaz etc.)
Need to throw higher than the number of points scored above to pass morale check IF the platoon fails then it cannot fire or advance towards the enemy. Morale must be retested next turn, if pass then all ok, if fail 2nd test the entire platoon must retire at full speed, no firing allowed. (If fail first test by 3 then rout immediately)
COMMUNICATIONS
Roll above number or greater on 1 D10. Only one roll per Artillery observer for fire missions and one roll per Forward Air Controller for Air support. (Helicopters and on board artillery are under direct control of ground troops. Nato 1 observer per battery, USSR 1 observer per battalion.